Build log
One post per scene: the stack, how the effect works, and what it took to run it live in a browser. Start with Foundations, then read any scene.
On-device hand tracking, one shared renderer, and scenes loaded on demand.
Elastic strings on a verlet simulation, lit by selective bloom.
One shader, nine filters, and a real neural style net in the browser.
Sixteen thousand stars and a one-hand flight from planet to galaxy.
Sound in, watercolour out. An early sound-reactive experiment, since retired.
A drum machine on glass tiles, synthesized with Tone.js.
Body tracking makes you the sprite: really jump, really duck.